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Starsector deployment points
Starsector deployment points




starsector deployment points

you and your GM are responsible for converting their spells into space fighters.Ī: Mission Package, Surveying Scanners, Emission Capacitorī: Versatile Holds, Variable Internal Geometry, Stabilized Drive Field You are immune to this deployment's effects, but your allies are not.įor spells 8-12 pick another wizard school. Anything entering or starting movement within the area must save or stop moving and spin randomly. You launch a cloud of disposable drones that emit micro-gravitic distortions and instabilities throughout the local volume. R: self T:  * 10 su radius area D: duty cycles Targets must save or have their systems completely shut down (as sleep) until they receive assistance from an adjacent unit (requires an action). You launch a wave of disposable gremlin drones which overwhelm the targets' systems. R: short T: up to HD D: until counteracted or one duty cycle The field and drone share HP and attacks against them automatically hit.

starsector deployment points starsector deployment points

The field is a 10 su square or a sphere enveloping the drone and one adjacent unit and has hull points. You deploy a small field-projecting drone with an internal power source, which moves like a kobold or goblin. Mines can only be cleared with area-of-effect damage or dedicated equipment. Anything entering or starting its turn inside the minefield saves or takes 1d6 damage. Anything that sees you do this can tell where the minefields are, but you can choose to include a beacon marking the area as containing a minefield or not. R: short T: 10 su cubes D: n/a (permanent) Each is armed with a single heavy barrage (range = 30 su, damage = the deployment die assigned to the bomber + 2) which always hits capital-scale enemies. Each bomber has 1 HD, 6 HP, armor belts (as chain), and moves at half your speed. R: long T: up to capital-scale targets D: command Each flight has 1 HD, 2 HP, \armored bulkheads (as leather), and moves about as fast as a kobold or goblin. You launch flights of versatile, maneuverable heavy fighters. Particularly fast/armored/numerous/etc missiles have a 50% chance. Enemy missiles fired through the area are automatically destroyed unless there's some reason why they wouldn't be. Enemies within an interceptor squadron's area take 1 damage every round per area they are inside of. Defensive, movement etc stats as swarms of insects. You launch squadrons of quick, agile interceptors. You don't regain that die until the unit is recalled-if it's killed, the die is automatically expended even if it wasn't when you rolled it. When you deploy a unit of small craft with a duration of 'command', attach the deployment die used to deploy it. Your fighters are unique to you - one carrier's interceptor squadron might be an uncountable tide of dog-sized drones, another's might be just a few flights of extremely skilled aces. Deployment dice are magic dice - when they're expended, all your spaceframes are under construction/repair/refit/etc. Take 1d4 crew damage to communicate a short, one-way message to anything you know the position of. Once per duty cycle, when you would take hull damage, you can choose to take half as much crew damage instead. You can examine anything you can see as if it was right in front of you. You can't mount main guns or armor citadels. I'm assuming d20-esque rules for being at 0 HP and below (half speed and actions at 0 HP, unconscious and dying at -1 to -9, dead at -10).Īs long as your comm arrays are online, you can maintain command over as many units of small craft as you have fighter bays.

starsector deployment points

Hull damage is HP damage, crew damage is nonlethal a duty cycle is a day main guns are two-handed weapons armored bulkheads are leather, belts are chain, and citadels are plate comm arrays are the ability to speak an "su" is a foot maintaining command over small craft is concentrating on a spell etc. OSR discord user deus ex parabola was talking about making a GLOG class to play a fucked up spaceship and I took the idea and ran with it.






Starsector deployment points